The Community. Everyone seems to be talking about it these days.
We've seen a stream of well thought out posts discussing just how bad the WoW community is - verified by for instance dickish behavior in pugs, sewer level conversations in the public chat channels and the Gearscore mentality plague.
I'd especially like to point you to a recent post by Brian Psychochild Green, who talks about how ageing and growth has an impact on the game community, arguing that Blizzard might not be able to do that much about it. It's a very thoughtful post and I suggest you go ahead and read it if you haven't already!
Another post I liked particularly was Ixobelle's response to Wolfshead's anti-WoW post, where he reveals the nature of the oh-so-good community back in the days of EverQuest. The truth according to Ixo was that the game was full of design flaws and tedious endless periods where you did nothing but sit around and just wait and chat together. Sure, it created a great community - nothing can get you come together as well as a common experience of misery. But as it appears it was at the cost of what I would consider an enjoyable gameplay. Way to go?
One Community - really?
Nevertheless, there's something more I'd like to say about this community issue. You see, I've got second thoughts about the way we talk about The Community as one entity.
I'm the first one to admit that I'm doing it myself. I've probably written a good many posts where I've generalized wildly, putting everyone in the same box, mindlessly applying the C-word label on everyone, either they deserve it or not. And I'll probably do it again. But nevertheless I think it's about time that we stop up and think for a moment.
Wouldn't we come further in our discussions if we would acknowledge that with a game of the size of WoW, you can't really talk about The Community in singular anymore? There are dozens, of them, or I'd rather say hundreds, and they have so little in common that every attempt to pull out an average from it and expect it to represent every player, will be so false and misleading that it's pointless.
Shouldn't we rather address the issues and potential improvements we can see in the different respective subcategories? That would be more constructive and interesting than the current I-want-everyone-to-view-WoW-the-way-I-do attitude, which is a bit strange when you think about it.
As it is now, it seems as we've suddenly all been incorporated into one big mechanism, void of any aspirations on individualism and variety, making you think of The Borg of Star Trek.
I don't quite buy the concept. I never did.
One game - many communities
Actually I wrote about this in my very first blogpost back in February 2008. I was still something of a newbie at that time, and I had many things yet to learn about WoW and the people who are playing and talking about it. But in my ignorance I got that right from the beginning. I wrote:
So why don't we start to try to map out, describe and und understand all those sub-communites? Once again I come to think of Tim Howgego's brilliant attempt to draw a map.
I would like to see an expansion of it. Make it more fragmentized, more detailed, add multiple dimensions, point out the connections. We need more work along those lines if we want to understand the complexity of the game and the varying expectations the developers have to consider.
What Community is to me
I dare say that the Borg image of the Community is a hoax. Forget about it for a moment and recall all the different kinds of players you've encountered over the years.
Stop listening to the "The community is horrid" talk! Refuse to judge every player alike! Wake up and look around you!
There are fantastic, lovable subcommunities everywhere, if you investigate it a bit further.
The Community isn't just some drunk idiot rambling in /trade (which you by the way can turn off at your own will any second - issue solved.)
The Community is also Big Bear Butt assembling the raid-for-the cure event to support a guildie suffering from breast cancer.
The Community is a bunch of silly gnomes enjoying their epic journey from the starter area to Ironforge, thanks to their own imagination (and a glorious general).
The Community is Tamarind having a serious talk with one of his guildies.
The Community is to ignore Gearscore nonsense and naysayers, take charge over your own game time and create the kind of game play you want to see, in cooperation with other players.
The Community is made up by all those wonderful bloggers and podcasters who keep entertaining us, informing us and making us think, laugh and cry day after day - all for free.
Room for all?
There's such a huge diversity among the millions of people who are playing World of Warcraft that it doesn't make sense any more to talk about The Community as a singularity. Stop doing that! Stop bashing the "WoW Community!" Start looking for solutions where you can let different kind of players co-exist peacefully, without breaking the game for each other!
Azeroth should be big enough to have room for us all.
Right?
We've seen a stream of well thought out posts discussing just how bad the WoW community is - verified by for instance dickish behavior in pugs, sewer level conversations in the public chat channels and the Gearscore mentality plague.
I'd especially like to point you to a recent post by Brian Psychochild Green, who talks about how ageing and growth has an impact on the game community, arguing that Blizzard might not be able to do that much about it. It's a very thoughtful post and I suggest you go ahead and read it if you haven't already!
Another post I liked particularly was Ixobelle's response to Wolfshead's anti-WoW post, where he reveals the nature of the oh-so-good community back in the days of EverQuest. The truth according to Ixo was that the game was full of design flaws and tedious endless periods where you did nothing but sit around and just wait and chat together. Sure, it created a great community - nothing can get you come together as well as a common experience of misery. But as it appears it was at the cost of what I would consider an enjoyable gameplay. Way to go?
One Community - really?
Nevertheless, there's something more I'd like to say about this community issue. You see, I've got second thoughts about the way we talk about The Community as one entity.
I'm the first one to admit that I'm doing it myself. I've probably written a good many posts where I've generalized wildly, putting everyone in the same box, mindlessly applying the C-word label on everyone, either they deserve it or not. And I'll probably do it again. But nevertheless I think it's about time that we stop up and think for a moment.
Wouldn't we come further in our discussions if we would acknowledge that with a game of the size of WoW, you can't really talk about The Community in singular anymore? There are dozens, of them, or I'd rather say hundreds, and they have so little in common that every attempt to pull out an average from it and expect it to represent every player, will be so false and misleading that it's pointless.
Shouldn't we rather address the issues and potential improvements we can see in the different respective subcategories? That would be more constructive and interesting than the current I-want-everyone-to-view-WoW-the-way-I-do attitude, which is a bit strange when you think about it.
As it is now, it seems as we've suddenly all been incorporated into one big mechanism, void of any aspirations on individualism and variety, making you think of The Borg of Star Trek.
I don't quite buy the concept. I never did.
One game - many communities
Actually I wrote about this in my very first blogpost back in February 2008. I was still something of a newbie at that time, and I had many things yet to learn about WoW and the people who are playing and talking about it. But in my ignorance I got that right from the beginning. I wrote:
"When you think about it it's not ONE game, but many, there are so many ways to see it and play it."Yep. I still have this view. Lume reminded me about it the other day as he commented on my post about how famous players can get TCG cards named after them.
"Famous" WoW players really depend on what areas of the game you follow and what communities you're a part of. And there's a LOT of communities. Arena, raiding, machinima, humorous videos (that aren't really machinima), tanks, specific classes (and specs of classes), etc. And then you have to COMBINE some of these categories for even more niched communities."You're spot on, Lume.
So why don't we start to try to map out, describe and und understand all those sub-communites? Once again I come to think of Tim Howgego's brilliant attempt to draw a map.
I would like to see an expansion of it. Make it more fragmentized, more detailed, add multiple dimensions, point out the connections. We need more work along those lines if we want to understand the complexity of the game and the varying expectations the developers have to consider.
What Community is to me
I dare say that the Borg image of the Community is a hoax. Forget about it for a moment and recall all the different kinds of players you've encountered over the years.
Stop listening to the "The community is horrid" talk! Refuse to judge every player alike! Wake up and look around you!
There are fantastic, lovable subcommunities everywhere, if you investigate it a bit further.
The Community isn't just some drunk idiot rambling in /trade (which you by the way can turn off at your own will any second - issue solved.)
The Community is also Big Bear Butt assembling the raid-for-the cure event to support a guildie suffering from breast cancer.
The Community is a bunch of silly gnomes enjoying their epic journey from the starter area to Ironforge, thanks to their own imagination (and a glorious general).
The Community is Tamarind having a serious talk with one of his guildies.
The Community is to ignore Gearscore nonsense and naysayers, take charge over your own game time and create the kind of game play you want to see, in cooperation with other players.
The Community is made up by all those wonderful bloggers and podcasters who keep entertaining us, informing us and making us think, laugh and cry day after day - all for free.
Room for all?
There's such a huge diversity among the millions of people who are playing World of Warcraft that it doesn't make sense any more to talk about The Community as a singularity. Stop doing that! Stop bashing the "WoW Community!" Start looking for solutions where you can let different kind of players co-exist peacefully, without breaking the game for each other!
Azeroth should be big enough to have room for us all.
Right?